View all by Todd Perkins
Todd Perkins
Follow Todd Perkins
Follow
Following Todd Perkins
Following
Add To Collection
Collection
Comments
Devlog
Sir Sprintsalot
←
Return to Sir Sprintsalot
Devlog
1.1.0 Update!
December 10, 2023
by
Todd Perkins
#update
We just released version 1.0.0 with bug fixes, background music, and an option to select your world! Enjoy!...
Continue reading
1.0 Release!
August 31, 2017
by
Todd Perkins
#release
The game is now in 1.0! You can get it here on Windows and Mac, or in the iTunes App Store or Google Play on mobile...
Continue reading
0.17 Fixin' Junk
August 17, 2017
by
Todd Perkins
Changes: Lives are now saved to device, and do not reset when you launch the game Changed world 1 mountains back to green Updated ending screen with credits and music Fixed in-app purchases on mobile...
Continue reading
0.16 - Tuning Shiz
August 09, 2017
by
Todd Perkins
Release notes: Fixed bug in world 6 where if you finish under the flag the game stops. Now you actually have to get to the platform. Reduced coin requirements in 6-2 and 7-2 Magic drops less often (5%...
Continue reading
0.15 Cleaning Crap Up
July 31, 2017
by
Todd Perkins
Features: Fixed mobile control bug where control modifications wouldn't save Continue button works properly Progress is saved when you leave the game Updated title screen Bosses now stay in the same v...
Continue reading
0.14 - Mobile Control Fixes and Title Screen
July 26, 2017
by
Todd Perkins
The mobile controls were a little wonky in the last build. This build attempts to fix that by adding alternate controls and setting all events to trigger when your finger goes down on the screen (it w...
Continue reading
Sir Sprintsalot 0.13 Release Notes
July 25, 2017
by
Todd Perkins
Here's today's build's new crap: Arrows now pierce through enemies (they're kinda OP now so let me know what you think) Holy water doesn't break on floors, and the explosions are bigger and kill the e...
Continue reading
Sir Sprintsalot 0.12 Release Notes
July 25, 2017
by
Todd Perkins
New Stuff: Added modifiers for levels (fast, small platforms, large platforms,big,small, etc.) If boss has enemies spawning on his level, they're the same type as boss but not so many as normal levels...
Continue reading
0.11 Release Notes
July 19, 2017
by
Todd Perkins
New Features: 8 worlds now with 3 enemy types each (~12 new enemies and 4 new worlds since 0.10) You can warp to any of the 8 worlds through the world select screen on the main menu Each world now has...
Continue reading
0.10 Release Notes
July 15, 2017
by
Todd Perkins
New Features New ranged weapons available in the Store- Lance, Bomb, Holy Water, and Arrow Camera zoomed out a little Axes thrown with more force (so they can hit the bosses) Added hit effect to weapo...
Continue reading
0.9 Release Notes
July 11, 2017
by
Todd Perkins
Here's what's new in 0.9: Store scene that allows for purchasing melee weapons New melee weapons- axe, whip, flame whip, and mace Higher platforms have larger gaps, lower platforms have smaller gaps i...
Continue reading
Game Updated to Build 0.8
July 09, 2017
by
Todd Perkins
New Stuff: Spiders now move vertically, and you can destroy their webs which makes them drop Snakes lunge at you when you get close Zombies sprint when you get close Vampires turn into bats and back t...
Continue reading
Game Updated to Build 0.7
July 04, 2017
by
Todd Perkins
Notes: Bosses flash red when hit Ghosts fly across platforms Changed colors of zombies and vampires New enemy- slime, added to hills (World 1) Spiders now hang from web bats now fly across platforms d...
Continue reading
Game Updated to 0.6!
June 30, 2017
by
Todd Perkins
New build with some minor changes: Boss bugs fixed 5 levels per world (this is what I'm thinking for the final version of the game) New objective- collect coins Killing number of specific enemy type n...
Continue reading
Game Updated to Build 0.5
June 29, 2017
by
Todd Perkins
#announcements
New in this build: Scorpion enemy added to desert Subtle redesign to all backgrounds Scrolling reversed on all backgrounds Added graveyard level Added zombie, ghost, and vampire enemy to graveyard lev...
Continue reading
Game Updated to Build 0.4
June 24, 2017
by
Todd Perkins
New Stuff: New enemies- snake and mummy Title screen (8-bit Runner is a working title). Continue button and new game button are currently the same. Continue will be used to continue at the beginning o...
Continue reading
Game Updated to Build 0.3
June 22, 2017
by
Todd Perkins
#announcements
Changes Fixed goal-tracking bug. Progress should now record properly. Added the lanterns back- weapons should be much more common now. Added sound effect when breaking lantern, reaching the goal perce...
Continue reading
Game Updated to Build 0.2
June 21, 2017
by
Todd Perkins
Updates Increased jump force by around 10% to make it easier to jump up to higher platforms Added scoring system for when you kill enemies. High score is saved and shown on death. Drastically reduced...
Continue reading
Game Updated to Build 0.1
June 20, 2017
by
Todd Perkins
Here's what's new in the 0.1 build: Added two extra, enemy-free platforms at the beginning to make it easier to start Added some sound effects Small particle effect when items are collected Special we...
Continue reading
First Build!
June 20, 2017
by
Todd Perkins
#announcements
Here's the first build of the game. Some things to note: Controls S key (or A on an Xbox 360 controller) - Jump/Double Jump A key (or X on a controller) - Sword attack W key (or Y on a controller) - S...
Continue reading