First Build!
Sir Sprintsalot » Devlog
Here's the first build of the game. Some things to note:
Controls
- S key (or A on an Xbox 360 controller) - Jump/Double Jump
- A key (or X on a controller) - Sword attack
- W key (or Y on a controller) - Special Weapon attack (requires 1 coin)
- Enter key (or Start on a controller) - try again after dying
Gameplay
- Try to survive until you reach the goal (see top right corner of screen)
- Break lanterns to get coins or special weapons to drop
- See top of screen to know how many coins you have and what special weapon you have equipped
- There are only two levels, and they look identical (one has the goal of killing bats, the other zombies)
Upcoming Features
- Sound effects
- Music
- World map(s)
- More enemy types
- Different tile sets for different worlds (like an ice world, a castle world, etc.)
- Different goal types (survive X seconds, etc.)
Feedback Requested
- What upcoming feature(s) do you think the game could use first?
- Is the environment (platforms, background) too bare?
- Any feedback on the art style or color palette?
- Any additional features you'd like to see in the game?
Files
Runner.zip Play in browser
Jun 20, 2017
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Sir Sprintsalot
A pixel platformer starring a quick-footed knight
Status | Released |
Author | Todd Perkins |
Genre | Platformer |
Tags | 8-Bit, Fantasy, knight, Pixel Art |
Languages | English |
More posts
- 1.1.0 Update!Dec 10, 2023
- 1.0 Release!Aug 31, 2017
- 0.17 Fixin' JunkAug 17, 2017
- 0.16 - Tuning ShizAug 09, 2017
- 0.15 Cleaning Crap UpJul 31, 2017
- 0.14 - Mobile Control Fixes and Title ScreenJul 26, 2017
- Sir Sprintsalot 0.13 Release NotesJul 25, 2017
- Sir Sprintsalot 0.12 Release NotesJul 25, 2017
- 0.11 Release NotesJul 19, 2017
- 0.10 Release NotesJul 15, 2017
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