Game Updated to Build 0.2
Sir Sprintsalot » Devlog
Updates
- Increased jump force by around 10% to make it easier to jump up to higher platforms
- Added scoring system for when you kill enemies. High score is saved and shown on death.
- Drastically reduced enemy spawns in level 1. Should be 10% of previous build.
- More enemies spawn on later levels.
- More coins and weapons spawn on later levels.
- Coins and weapons are now not stored in lanterns, so you don't accidentally destroy them and waste your weapons. What's your take on this?
- Changed level goals to make them more beatable (earn 50 points, kill 5 zombies, etc.)
- Current level displayed at top of screen
- New mechanic- after level is 100% complete, a platform with a flag spawns. Touch the flag to beat the level and continue to the next.
Files
Runner_02.zip Play in browser
Jun 21, 2017
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Sir Sprintsalot
A pixel platformer starring a quick-footed knight
Status | Released |
Author | Todd Perkins |
Genre | Platformer |
Tags | 8-Bit, Fantasy, knight, Pixel Art |
Languages | English |
More posts
- 1.1.0 Update!Dec 10, 2023
- 1.0 Release!Aug 31, 2017
- 0.17 Fixin' JunkAug 17, 2017
- 0.16 - Tuning ShizAug 09, 2017
- 0.15 Cleaning Crap UpJul 31, 2017
- 0.14 - Mobile Control Fixes and Title ScreenJul 26, 2017
- Sir Sprintsalot 0.13 Release NotesJul 25, 2017
- Sir Sprintsalot 0.12 Release NotesJul 25, 2017
- 0.11 Release NotesJul 19, 2017
- 0.10 Release NotesJul 15, 2017