Game Updated to Build 0.2


  • Increased jump force by around 10% to make it easier to jump up to higher platforms
  • Added scoring system for when you kill enemies. High score is saved and shown on death.
  • Drastically reduced enemy spawns in level 1. Should be 10% of previous build.
  • More enemies spawn on later levels.
  • More coins and weapons spawn on later levels.
  • Coins and weapons are now not stored in lanterns, so you don't accidentally destroy them and waste your weapons. What's your take on this?
  • Changed level goals to make them more beatable (earn 50 points, kill 5 zombies, etc.)
  • Current level displayed at top of screen
  • New mechanic- after level is 100% complete, a platform with a flag spawns. Touch the flag to beat the level and continue to the next.

Files Play in browser
Jun 21, 2017

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